guglunit.blogg.se

The monster within sig weaver
The monster within sig weaver












An entrapped character cannot be freed by any means save the use of s special releasing ritual or a Wish or Miracle spell. The entrapped character does not age or require nutrients, but he cannot think or perform any action. However, during each challenge, the victim becomes more and more obsessed with his craft, gaining a +2 enhancement bonus to all checks relating to making the object posed in the challenge that accumulates with each round.Įntrapment (Su): When its victim gets to 0 Charisma, it can absorb the individual into its soul receptacle through a ritual unique to each weaver. This save DC is Charisma-based.Ĭharisma Damage (Su): Each time a weaver of souls poses its challenge to a charmed victim and the character returns, the weaver does 1d6 temporary damage to the victim with no saving throw allowed to notice or negate it. This is why it prefers to prey upon victims who will have nobody to notice their disappearance.Ĭharm (Su): A weaver of souls that finds a suitable victim corresponding to the weaver’s Craft skill and is able to size up his emotional weaknesses can charm the victim as if a charm monster spell had been cast by a 12th level sorcerer (Will Save DC 17 negates). An example of such a thing might such as a very large quilt where each weaver sews in a separate square or a large collage where each artist would draw a single part.Ī weaver of souls is loathe to enter combat of any sort and avoids it at all cost. Note that while this creature is called a “weaver of souls”, it could have a skill in any craft where more than one person could work on a single craft project. However, it can, at will, change its appearance with its alternate form ability. Then it is when the soul weaver “initiates” its victim into the club, forever imprisoning the fool into its soul receptacle.Ī weaver of souls typically appears as a two-headed, hideously wrinkled humanoid creature. Eventually, the victim loses all sense of self-identity outside of joining the craft club. The craftsperson goes into a complete character meltdown, losing personality and ignoring other duties and relationships. The vile creature repeatedly does this every time its victim comes back with the task finished, slowly breaking down his will and making him obsessed with joining the club. Each time the dupe comes back with the finished product, the weaver fabricates some excuse as to why the product is inadequate and tells its victim to try again.

the monster within sig weaver

The soul weaver then offers membership if the would-be initiate can pass a test of their abilities, which is just a fabrication to weaken the character. When it comes across a craftsperson of skill that feels great emotional turmoil and alienation from society, the weaver charms its victim, mentioning its elite organization for skilled craftspeople. To find its needed souls, a soul weaver poses as a honest peddler offering ordinary goods. Each weaver of souls has its own unique container called a soul receptacle to hold the souls it lives off of. Skills: Bluff +9, Craft (any one) +13, Disguise +8*, Knowledge (arcana) +13, Listen +4, Profession (any one) +9, Sense Motive +8, Spot +4įeats: Skill Focus (Craft), Skill Focus (knowledge- arcana)Īdvancement: By character class or by entrapment (see below)Ī weaver of souls is an evil, secretive, immortal being that prey upon the lonely, the alienated, and the despondent people of the world. Special Qualities: Immortal bond, alternate formĪbilities: Str 11, Dex 13, Con 13, Int 18, Wis 14, Cha 16 Special Attacks: Charm, charisma drain, entrapment














The monster within sig weaver